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WE ARE SO DEAD official game artwork

THE PRACTICAL GUIDE

WE ARE SO DEAD Guide

A co-op seance communications game where one of you died first, and only you can see what's killing the others. Your only voice is a Ouija board your friends keep misreading. Guide them down 9 floors of a haunt

Steam ↗Windows
GameWiki Pro EditorialReviewed 5 guide topics

GET YOUR BEARINGS

Plan your next WE ARE SO DEAD session

Our guide helps you master the delicate balance between unseen specters and frantic survivors in WE ARE SO DEAD. By focusing on clear communication, careful relic handling, and strategic floor progression, you can improve your chances of banishing each demon and reaching the house’s deepest level.

01 / THE GUIDE

Board Clarity

Practice reading the Ouija board under pressure by simulating ghost messages in practice sessions. Compare how quickly you can interpret yes/no answers versus full spellings.

  • Observe the ghost’s light cues for imminent danger.
  • Wait until all relics are collected before reading the demon’s name on the board.

02 / THE GUIDE

Light Cue Mapping

Track the pattern of flickering lights during a session and note which hazards they precede. Over several games, you’ll spot reliable indicators for danger zones.

  • Move cautiously when the board is silent; danger may be near.
  • Double‑check relic placement before returning to the board.
WE ARE SO DEAD official gameplay screenshot
Publisher-provided gameplay image · REAL PLAYERS

03 / THE GUIDE

Relic Route Planning

Before entering a floor, sketch a rough path to each relic based on the ghost’s hints. Compare routes after each playthrough to find the most efficient sequence.

  • Confirm each letter with the ghost before finalizing the name.
  • Keep the board steady; mis‑spelling can delay banishment.

04 / THE GUIDE

Ghost Turnover Strategy

Observe how the addition of new ghosts after deaths changes communication flow. Adjust your listening focus to balance multiple voices without losing critical information.

  • Track which floor you are on to anticipate longer daylight windows.
  • Note any pattern in demon behavior across floors.

05 / THE GUIDE

Banishment Timing

Time how long it takes to spell the demon’s name after the final relic is returned. Experiment with slower versus faster spelling to see which reduces mis‑spells.

  • Enable Steam Cloud to retain progress across sessions.
  • Use Family Sharing to let multiple household members try the game.

WATCH THE GAME

WE ARE SO DEAD videos

Official trailers & gameplay

INSIDE THE WORLD

Screenshots & game images

5 official screenshots

IN THIS WIKI

Your reading checklist

0 of 6 complete

QUICK ANSWERS

WE ARE SO DEAD FAQ

How does a player become the ghost?

At the start of each game one player begins dead and acts as the ghost; any living player who dies during play also becomes a ghost.

What is the only reliable way for ghosts to communicate?

Ghosts can move the Ouija board planchette to spell words or answer yes/no, and can also use flickering lights as cues.

What happens after a demon is banished?

The current floor ends, the group descends to the next floor, and a new demon with different hidden rules appears.

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SOURCES & CREDITS

Official resources and further reading

Original editorial guidance. Game imagery and trailers are provided by the publisher through Steam. Media and reference links checked 2026-10-23. Game versions, supported platforms, and balance can change; consult the linked release notes for current details.