GET YOUR BEARINGS
Plan your next VIVIDLOPE session
Our independent guide breaks down VIVIDLOPE’s core elements, offering observations that let you compare characters, modes, and creative tools without relying on undocumented shortcuts or hidden rewards.
01 / THE GUIDE
Character Style Comparison
Play the same stage with each character. Note differences in enemy handling, tile‑painting speed, and survivability to see which style aligns with your preferences.
- Watch the pattern of enemy entry before flipping to anticipate threats.
- Group tile painting in nearby areas to reach the target percentage efficiently.
02 / THE GUIDE
Rank Observation Loop
Complete a stage, record the rank, then replay using a different character or difficulty. Compare ranks to understand how the game evaluates performance.
- Use Story Mode to become familiar with each character’s behavior before tackling Endless Mode.
- In Endless Mode, keep a steady rhythm of painting and flipping to handle continuous enemy waves.

03 / THE GUIDE
Story vs. Endless Pacing
Finish a level in Story Mode, then try Endless Mode to see how its nonstop pacing compares. Observe how pacing changes affect your painting rhythm and enemy response.
- Try the defense character on stages with many enemy spawns to see how survivability feels.
- The speed character can help reach tile‑painting targets more quickly.
04 / THE GUIDE
Custom Level Design Test
Create a level that emphasizes gravity flips. Playtest it to ensure puzzle flow feels balanced, then share it on Steam Workshop for community feedback.
- Observe how your rank changes when you experiment with different characters.
- Compare ranks between Story and Endless runs to see which mode suits your style.
05 / THE GUIDE
Input Method Observation
Try the game with both keyboard‑only and full controller setups. Record any differences in reaction time or comfort to decide which input method suits you best.
- Test gravity flips in your own level to ensure puzzles feel balanced.
- Play your custom stage in single‑player before publishing it.




