GET YOUR BEARINGS
Plan your next Trimps session
Our independent guide provides deeper observations on Trimps’ systems, offering comparative notes and optional exercises that let you explore mechanics without promising hidden shortcuts or exclusive rewards.
01 / THE GUIDE
Resource Flow Comparison
Assign Trimps to two different job mixes for a set period, record resource totals, and note which configuration yields higher output and why.
- Watch which jobs generate the most resources early and prioritize those for faster scaling.
- Follow the tutorial and ADVISOR prompts to discover hidden mechanics before experimenting on your own.
02 / THE GUIDE
Challenge Impact Study
Select two Challenges with similar difficulty, run a short combat session in each, and compare how each modifies outcomes, focusing on any unique modifiers.
- Begin with lower‑difficulty Challenges to learn their modifiers before tackling harder ones.
- Compare the effects of similar Challenges to decide which best fits your current build.

03 / THE GUIDE
Automation Layering Test
Enable one automation feature at a time, observe its effect on manual workload, and note any changes in overall progression speed.
- Review the achievement list early to target those that grant the most useful bonuses.
- Focus on automation‑related achievements first, as they compound over time.
04 / THE GUIDE
Achievement Benefit Review
Complete a few strength‑granting achievements, then compare combat efficiency before and after the bonuses to see their practical impact.
- Gradually replace manual tasks with automation to keep the game manageable at higher scales.
- Experiment with different automation settings to find the most efficient resource flow.
05 / THE GUIDE
Bone Economy Audit
Track Bone acquisition through regular play versus optional purchases, confirming that earned Bones cover all upgrade costs.
- Earn Bones through regular gameplay before considering any optional purchase.
- Treat optional purchases as a way to support the developer rather than a necessity.




