GET YOUR BEARINGS
Plan your next Transport Fever session
Our independent guide breaks down Transport Fever’s core systems so you can approach each element methodically. By focusing on network design, vehicle selection, terrain handling and economic monitoring, you’ll reduce trial‑and‑error and build efficient transport solutions.
01 / THE GUIDE
Sandbox Exploration
Start an endless game and create a simple two‑city network. Add a bus line, observe passenger flow, then replace it with a train to compare capacity, speed and revenue.
- Begin with the sandbox to test network layouts before tackling campaign missions.
- Use early campaign missions to familiarize yourself with vehicle types and terrain handling.
02 / THE GUIDE
Campaign Warm‑up
Play the first mission of the European campaign. Complete the primary objective before expanding, noting how historical vehicle limits affect route planning and costs.
- Upgrade stations when you plan to use larger or newer vehicles.
- Combine different vehicle types to balance passenger and freight demand.

03 / THE GUIDE
Terrain Modification
Use the terrain editor to flatten a steep hill. Reroute a rail line through the new area and record changes in construction cost and train performance.
- Design multi‑modal hubs early to reduce later redesign work.
- Smooth steep gradients with terrain editing to improve train performance.
04 / THE GUIDE
Freight Chain Optimization
Create a cargo chain linking a mine, factory and port. Track shipment times and adjust vehicle types or station upgrades to reduce delays and increase profit.
- Watch cargo chains for bottlenecks that limit city expansion.
- Place new routes near emerging industrial zones for higher profit.
05 / THE GUIDE
Mod Integration
Download a community map from Steam Workshop. Test a new vehicle model in sandbox mode, then evaluate its fuel consumption and speed against a comparable stock vehicle.
- Browse the Workshop for maps that match your preferred terrain style.
- Test community vehicles in sandbox mode before using them in campaigns.




