GET YOUR BEARINGS
Plan your next The Expanse: A Telltale Series session
Our independent guide helps players examine the core pillars of The Expanse: A Telltale Series—choice impact, zero‑gravity movement, crew dynamics, episode pacing, and platform features—so you can approach each segment with clear expectations and without relying on hidden shortcuts.
01 / THE GUIDE
Decision Mapping
Create a simple chart listing each major choice, the immediate crew reaction, and any later reference. This visual aid clarifies how early decisions echo through later episodes.
- Consider long‑term crew impact before making a split‑second decision.
- Reflect on Drummer’s personal loyalties when faced with political pressure.
02 / THE GUIDE
Zero‑G Navigation Practice
Spend a few minutes in a wreck without rushing. Observe how mag boots and thrusters feel, then compare movement speed and line‑of‑sight when floating versus walking on surfaces.
- Use mag boots to reach otherwise inaccessible surfaces.
- Float slowly to give yourself time to examine wreckage details.

03 / THE GUIDE
Crew Personality Comparison
Write brief notes on each crew member’s stated priorities. Contrast these with how they respond to Drummer’s orders, highlighting any shifts after key plot moments.
- Listen for subtle cues that hint at underlying crew tensions.
- Balance authority with empathy to maintain crew cohesion.
04 / THE GUIDE
Episode Rhythm Review
After finishing an episode, recap its core conflict and how it ties to the overall arc. Identify patterns in pacing that can inform how you approach the next chapter.
- Treat each episode as a self‑contained chapter while remembering earlier choices.
- Take notes on decisions that may reappear later.
05 / THE GUIDE
Control Preference Test
Try a single scene with a gamepad and note how it feels for zero-g movement. Record which setup feels more intuitive for zero‑g movement, then stick with the preferred method.
- Use a gamepad if you prefer controller input.
- Use Family Sharing to let another household member try the game.




