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That Flipping Mountain official game artwork

THE PRACTICAL GUIDE

That Flipping Mountain Guide

A physics driven parkour game inspired by "Getting Over It" and "Jump King". Flip, ski, and dive yourself up a massive mountain of stuff. Fall down, rage, get up, shake it off, parkour-on!

Steam ↗Windows
GameWiki Pro EditorialReviewed 5 guide topics

GET YOUR BEARINGS

Plan your next That Flipping Mountain session

Our independent guide breaks down the core elements of That Flipping Mountain, offering observations and comparative notes to help you refine each skill without promising hidden bonuses or shortcuts.

01 / THE GUIDE

Launch Angle Exploration

Try launching at shallow, medium, and steep angles while keeping pull distance constant. Note how each angle changes the distance covered before you need to tuck, helping you choose the best approach for different obstacles.

  • Experiment with pull length to gauge how far you can travel before needing to tuck.
  • Observe how different launch angles affect your ability to reach distant platforms.

02 / THE GUIDE

Tuck Duration Timing

Practice holding the button for short, medium, and long periods during a single flip. Compare how spin speed varies and how it affects your ability to align with narrow landing zones.

  • Practice holding the button longer to increase spin speed for tighter rotations.
  • Release early to extend your body when you need a slower spin for precise landings.
That Flipping Mountain official gameplay screenshot
Publisher-provided gameplay image · Jeff Weber

03 / THE GUIDE

Landing Surface Comparison

Land on parkour stones versus spring boards and record the success rate. Observing surface texture and angle can reveal which spots are more forgiving for early attempts.

  • Aim to land on flatter surfaces first to build confidence.
  • Notice how the angle of approach influences whether you stick or slip.

04 / THE GUIDE

Momentum Conservation on Slopes

Descend a ski slope and immediately launch again, noting how retained speed influences your next flip. This helps you decide when to use slopes for momentum versus when to reset.

  • Use spring boards to gain extra height before attempting a difficult gap.
  • Treat ski slopes as a chance to maintain momentum while descending.

05 / THE GUIDE

Achievement Milestone Mapping

Browse the Steam Achievements list and pick a few that appeal to you. Using them as personal targets can give you a clear goal to aim for as you improve.

  • Track your achievement progress to gauge skill growth.
  • Share the game via Family Sharing to let others experience the challenge.

WATCH THE GAME

That Flipping Mountain videos

Official trailers & gameplay

INSIDE THE WORLD

Screenshots & game images

5 official screenshots

IN THIS WIKI

Your reading checklist

0 of 6 complete

QUICK ANSWERS

That Flipping Mountain FAQ

How do I start a launch in the game?

Pull down and back in a sling‑shot motion anywhere on the screen, then release to launch your character.

What does holding the button in mid‑air do?

Holding the button makes your character tuck, increasing spin speed; releasing untucks and slows the spin.

Will I be sent back to the start if I miss a landing?

No, you simply fall where gravity takes you and can get back up to continue parkouring.

More That Flipping Mountain guides

SOURCES & CREDITS

Official resources and further reading

Original editorial guidance. Game imagery and trailers are provided by the publisher through Steam. Media and reference links checked 2026-10-24. Game versions, supported platforms, and balance can change; consult the linked release notes for current details.