GET YOUR BEARINGS
Plan your next TCG Card Shop Simulator: Prologue session
Our independent guide breaks down the five documented systems in TCG Card Shop Simulator: Prologue. By observing each mechanic directly, you can make informed choices about shop layout, pricing, stock, cleanliness, and card handling without relying on undocumented features.
01 / THE GUIDE
Shelf Layout Comparison
Create two simple shelf arrangements—one grouping by pack type, another by price tier. Run a short sales session for each and note which layout yields quicker purchases.
- Group similar products together to reduce the distance customers travel between items.
- Check earnings after each sale and consider reinvesting early to unlock upgrades.
02 / THE GUIDE
Entry Fee Experiment
Host three matches with low, medium, and high entry fees. Record the number of participants and total revenue for each to see how fee level influences attendance and earnings.
- Adjust the entry fee based on how many players you expect; higher fees can increase revenue per match.
- Maintain a tidy shop by regularly clearing items from the floor, as cleanliness influences player willingness to stay.

03 / THE GUIDE
Stock Turnover Tracking
Order a modest quantity of a popular booster and a larger quantity of a less‑popular box. Track how fast each sells and how often you need to restock to keep shelves full.
- Track which commons you already own to avoid unnecessary duplicates.
- Consider selling excess commons early to fund shop upgrades.
04 / THE GUIDE
Cleanliness Impact Observation
Run one day with the shop kept tidy and another day allowing it to become dirty. Watch for any changes in player behavior, such as early departures or refusal to pay.
- Start with small orders of each item to gauge demand before buying larger quantities.
- Monitor delivery timing so you never run out of popular packs.
05 / THE GUIDE
Common Card Profitability
Open several boosters, list the commons you receive, and decide which to sell versus keep. Compare the profit from selling duplicates against the value of completing a collection.
- Use the limited item pool to experiment with different shop layouts without overwhelming choices.
- Note which upgrades you would like once the full version becomes available.




