GET YOUR BEARINGS
Plan your next Strange Antiquities session
Our independent guide offers observations that help you navigate the shop’s daily duties, artefact work, and occasional field trips while making the most of the game’s accessibility suite.
01 / THE GUIDE
Customer Dialogue Log
Write down the exact phrasing of each patron’s request. Comparing these notes across days can reveal recurring themes or hidden motives that the narrative hints at.
- Pay close attention to the wording of each request; subtle details often hint at the underlying issue.
- Reflect on the narrative hint that townsfolk recall past actions before deciding how to respond.
02 / THE GUIDE
Artefact‑Tome Comparison Chart
Create a side‑by‑side table of artefact images and corresponding tome entries. Highlight symbols that appear on multiple items to speed up future identification.
- Compare each artefact with multiple pages of the illustrated tomes to verify details.
- Note recurring symbols; they often appear on later items and can aid future identification.

03 / THE GUIDE
Map Annotation Practice
While exploring, add hand‑drawn notes to the provided map indicating landmarks you encounter. This visual aid reduces backtracking and clarifies spatial relationships.
- Mark notable landmarks on the map as you travel; this helps orient you during later trips.
- Cross‑reference map icons with in‑game scenery to avoid unnecessary backtracking.
04 / THE GUIDE
Familiar Interaction Timing
Record the in‑game time when you pet Jupiter each day. Noting any correlation between his mood and later events may uncover subtle story cues.
- Give Jupiter a brief scratch behind the ears when you first enter the shop each day.
- Observe any changes in Jupiter’s behavior; they may serve as subtle narrative cues.
05 / THE GUIDE
Accessibility Settings Experiment
Rotate through Text Size, Color Alternatives, and input options in short sessions. Document which combinations feel most comfortable for extended puzzle work.
- Experiment with Text Size and Color Alternatives to find a clear view for long puzzle sessions.
- Choose Mouse Only or Touch Only if you prefer point‑and‑click interaction over controller input.




