GET YOUR BEARINGS
Plan your next Spirits of the Hellements - TD session
Our independent guide breaks down the core systems of Spirits of the Hellements – TD, offering observations that help you refine maze layouts, exploit elemental debuffs, and align Spirit bonuses for optimal defense without relying on undocumented tricks.
01 / THE GUIDE
Elemental Synergy Review
Compare a maze built with only Fire tiles against one mixing Fire and Lightning. Note differences in damage output and enemy survivability to see how bounce damage amplifies burning.
- Combine Fire and Lightning for damage amplification and chain‑reaction hits.
- Place Wind tiles ahead of other traps to delay enemy progress.
02 / THE GUIDE
Blessing Impact Test
Create two identical mazes, applying a blessing to one. Record how the altered path changes enemy flow and which tile effects become more pronounced.
- Design narrow corridors to maximize exposure to multiple tile effects.
- Use overlapping tile zones for compounded debuffs.

03 / THE GUIDE
Spirit Bonus Alignment
Select a Spirit with a Fire bonus and construct a Fire‑heavy maze. Observe whether the Spirit’s bonus noticeably raises damage compared to a neutral Spirit.
- Experiment with blessings early to discover synergistic patterns.
- Match blessings to the dominant enemy type of the level.
04 / THE GUIDE
Wind Slow Effect Timing
Place Wind tiles at varying distances from the entry point. Measure how early slowing influences the time enemies spend under subsequent Lightning or Fire effects.
- Pair Spirits with bonuses that reinforce your primary Hellement focus.
- Swap Spirits between runs to test different bonus combinations.
05 / THE GUIDE
Debuff Cascade Evaluation
Design a corridor that first applies Wind, then Lightning, and finally Fire. Track enemy health loss to understand how reduced speed, bounce damage, and increased damage stack.
- Sequence Wind then Lightning to ensure slowed enemies stay within bounce range.
- Use Fire after slowing to capitalize on increased damage vulnerability.




