GET YOUR BEARINGS
Plan your next Songs of Conquest session
Our independent guide dives deeper into the core pillars of Songs of Conquest, offering observations that help you refine strategy without promising hidden bonuses. By comparing documented systems—factions, map variety, multiplayer, empire management and the editor—you can craft a playstyle that feels both personal and effective.
01 / THE GUIDE
Faction Strength Comparison
Play a short skirmish with each faction on the same map. Note differences in unit cost, spell availability and battlefield control. Use these notes to decide which faction aligns best with your tactical preferences.
- Experiment with each faction on a small map to feel the unique unit mix before committing to a larger campaign.
- Compare how spell combos differ between necromancers and knights to discover unexpected synergies.
02 / THE GUIDE
Map Type Exploration
Run a handcrafted map followed by a randomly generated one. Record how enemy placement and loot distribution change. This helps you anticipate variability when switching between curated and procedural content.
- Start with handcrafted maps to learn faction strengths before tackling random generators.
- Use Challenge maps as a low‑stakes way to test new troop combinations.

03 / THE GUIDE
Multiplayer Coordination
Team up in split‑screen co‑op and assign each player a distinct role—one focusing on magic, the other on troop deployment. Observe how shared control influences battle pacing and decision‑making.
- Try split‑screen co‑op to coordinate faction abilities during battles.
- Mix AI allies with human teammates for a balanced difficulty curve.
04 / THE GUIDE
Resource Allocation Audit
Track your resource income and research spend over several turns. Identify any periods where research stalls due to insufficient resources, then adjust town planning to smooth the flow.
- Balance resource gathering with research to avoid bottlenecks during later sieges.
- Align town layouts with your favored unit type for smoother recruitment.
05 / THE GUIDE
Editor Prototype Test
Create a tiny map using the editor’s event scripting to trigger a single battle. Playtest it, then tweak scripted events or terrain. This iterative approach builds confidence for larger custom campaigns.
- Start by modifying an existing map to learn the editor’s scripting basics.
- Share your map publicly to receive feedback and discover fresh design ideas.




