GET YOUR BEARINGS
Plan your next Six Ages 2: Lights Going Out session
Our independent guide helps you observe how Six Ages 2: Lights Going Out weaves clan decisions, divine dealings, and narrative branching. By noting patterns in each system, you can anticipate outcomes without relying on hidden shortcuts.
01 / THE GUIDE
Advisor Dynamics
Select a trade decision and record each advisor’s argument. Compare economic versus spiritual reasoning, then check later saga entries for any delayed effects.
- Listen to advisor arguments; their disagreements may reveal differing perspectives on your choices.
- Balance short‑term gains like raids against long‑term stability such as pasture upgrades.
02 / THE GUIDE
God Alignment Impact
Run a short session offering a sacrifice to a chaotic deity and another to a traditional one. Document immediate miracles and any later shifts in external threats or clan conditions.
- Consider long‑term fallout of aiding chaotic deities versus preserving traditional worship.
- Track promises with the saga and advisors to stay aware of what you have pledged.

03 / THE GUIDE
Legacy vs. Fresh Start
Play one run importing a previous save and another starting anew. Contrast inherited promises with new obligations, observing how each influences early resource management.
- If you import a previous save, review past promises to avoid inherited obligations.
- A new game lets you explore the setting without legacy constraints.
04 / THE GUIDE
Replay Outcome Mapping
Pick a pivotal scene, play it twice with opposite choices, and map the divergent paths in a simple chart to visualise system‑driven outcomes.
- Try opposite strategies in separate runs to see how the simulation reacts.
- Use the saga log to compare outcomes between playthroughs.
05 / THE GUIDE
Platform Feature Utilization
Activate Steam Cloud and Family Sharing, then observe how these features behave when moving between sessions on your setup.
- Steam Cloud is available if you want cloud-based saving support.
- Family Sharing can be useful for households with several players.




