GET YOUR BEARINGS
Plan your next Severed Steel session
Our independent guide breaks down each documented system in Severed Steel so you can develop reliable habits. By focusing on the core combat loop, environment interaction, AI behavior, competitive mode, and community tools, you’ll build a solid foundation for both the campaign and user‑generated content.
01 / THE GUIDE
Weapon Selection Without Reload
Since you cannot reload, experiment with starting each encounter using either the .50 cal or the arm cannon. Record which weapon clears enemies faster in open versus confined spaces, then apply that knowledge to future fights.
- Plan your first shot for maximum impact, since you cannot reload.
- When an enemy is down, consider grabbing their weapon to keep momentum.
02 / THE GUIDE
Efficient Voxel Breaching
Fire at different voxel materials and count the shots needed to create a passage. Compare concrete versus softer blocks, noting the fastest method for each, and use those counts to plan shortcuts.
- Target thick walls when you need a quick path to the opposite side.
- Combine gunfire with the arm cannon to speed up large‑scale breaches.

03 / THE GUIDE
Reading Dynamic AI Patterns
Watch how AI squads regroup after you destroy their cover. Note the delay before they move and the direction they choose, then adjust your stunt chain to stay ahead of their repositioning.
- Vary your movement style to prevent AI from predicting your path.
- Destroy cover to force AI units to reposition and expose them.
04 / THE GUIDE
Optimising Firefight Runs
Run a full Firefight round while timing each segment. Identify any pauses where movement stops, then replace those moments with continuous wall‑runs or slides to shave seconds off your total time.
- Aim for continuous kill chains to keep your time low.
- Experiment with different stunt combos to maintain momentum.
05 / THE GUIDE
Designing Stunt‑Friendly Maps
In the level editor, start with a basic layout, then add vertical surfaces and destructible walls. Test each section to ensure players can chain wall‑runs, flips and slides without dead ends.
- Test destructible sections early to confirm they behave as intended.
- Look at community maps for ideas on stunt‑friendly layouts.




