GET YOUR BEARINGS
Plan your next Sensory Overload session
Our independent guide offers observations that let you compare built‑in challenges, experiment with settings, and explore the editor without promising hidden shortcuts or rewards. Use these exercises to understand how each documented element influences your experience.
01 / THE GUIDE
Compare Level Effects
Play Vertigo followed by Nausea, noting differences in color shifts versus wall breathing. Record which visual cue feels more disorienting to guide your comfort settings.
- Watch the rhythm of wall movement before committing to a drop.
- Sit at a comfortable distance from the screen to lessen rapid color changes.
02 / THE GUIDE
Ranked Speed Trials
Complete three back‑to‑back runs in Ranked Mode, focusing on consistent timing. Compare completion times to see whether steadier pacing or raw speed improves your rank.
- Begin with lower‑intensity levels to become accustomed to the visual distortions.
- Use the level editor to recreate a familiar level for focused practice.

03 / THE GUIDE
Input Method Test
Run the same level using Keyboard Only, then Mouse Only. Observe any changes in reaction speed or precision, then choose the method that feels most natural.
- Prioritize consistent timing over raw speed to improve your rank.
- After each run, note recurring obstacle patterns for future avoidance.
04 / THE GUIDE
Editor Experimentation
Create a simple custom level in the editor, then play it with both input options. Adjust your custom level's design to see how it affects difficulty across control schemes.
- Enable Camera Comfort if you prefer reduced motion strain.
- Adjust the custom volume controls so audio cues remain clear amid visual chaos.
05 / THE GUIDE
Comfort Setting Calibration
Toggle Camera Comfort and Adjustable Difficulty while replaying a high‑intensity level. Note how each setting alters visual strain and adjust to your preferred balance.
- Experiment with your own obstacle designs to craft unique difficulty spikes.
- Test each custom level in both Keyboard‑Only and Mouse‑Only modes.




