GET YOUR BEARINGS
Plan your next ROBOTICS;NOTES ELITE session
Our guide helps you navigate Robotics;Notes Elite’s narrative and AR mechanics without relying on undocumented shortcuts. By observing how choices, exploration, and platform features interact, you can form a clear picture of the game’s structure and make informed decisions about replaying different paths.
01 / THE GUIDE
Map the Branches
Create a simple diagram of decision points you encounter. Note which choices lead to distinct endings for Kaito and Akiho, then compare the resulting story arcs.
- Observe how choices affect later scenes to map the story’s branches.
- Compare character dialogues across playthroughs for hidden connections.
02 / THE GUIDE
AR Note Log
Record each AR annotation you discover, including its location and any clues it provides. This log will reveal patterns in the "Kimijima Report" and help locate hidden secrets.
- Check the PhoneDroid frequently for new AR notes after traveling.
- Note the locations mentioned in the "Kimijima Report" for hidden content.

03 / THE GUIDE
Robot Construction Tracker
List every mention of the Gunvarrel robot’s components throughout the game. Observing when and how they appear can clarify the club’s progress toward its goal.
- Focus on scenes where the robot’s parts are discussed to track progress.
- Contrast Akiho’s and Kaito’s motivations to understand story stakes.
04 / THE GUIDE
Achievement Audit
Review the Steam achievement list and match each unlocked badge to the corresponding story event. This audit highlights which branches you have completed.
- Check the achievement list to track the milestones you’ve earned as you play.
- Enable Steam Cloud to keep your progress safe across installations.
05 / THE GUIDE
Controller vs. Keyboard
Play a short segment using the controller, then repeat using default inputs. Note any differences in responsiveness or accessibility to gauge the extent of partial support.
- Test controller input in early scenes to see which actions are mapped.
- Combine controller use with other input methods where the game allows it.




