GET YOUR BEARINGS
Plan your next Peaks of Yore session
Our independent guide offers practical observations to help you navigate Peaks of Yore’s climbing focus, visual options, and community tools. By reflecting on each documented element, you can refine technique, appreciate the game’s aesthetic choices, and contribute to the shared level pool without relying on hidden shortcuts.
01 / THE GUIDE
Hold Analysis
Spend a session cataloguing the different hold shapes you encounter. Note how each reacts to weight shifts, then compare notes across multiple peaks to identify patterns that reduce fall risk.
- Observe how your weight shifts on different holds before committing to a move.
- Take note of which mistakes cause larger falls to adjust your approach.
02 / THE GUIDE
Society Score Review
After several climbs, review the Official Ascension Society’s recorded outcomes. Contrast climbs where you fell early versus those completed smoothly to see how consistency influences their assessment.
- Treat each climb as a portfolio piece for the society’s review.
- Focus on consistency to build a positive record with the society.

03 / THE GUIDE
Cabin Curation
Arrange trinkets in your cabin by region or difficulty. This visual organization can serve as a quick reference for which areas you’ve mastered and which still need practice.
- Arrange trinkets in the cabin to reflect the variety of peaks you’ve tackled.
- Use the cabin as a mental break after a difficult ascent.
04 / THE GUIDE
Visual Mode Comparison
Play the same peak twice—once in the original style, once in Colorful Mode. Observe any differences in visual clarity or mood that might affect your focus during climbs.
- Try Colorful Mode if you prefer a more vivid visual experience.
- Return to the original style for a more immersive historical feel.
05 / THE GUIDE
Editor Playtest Loop
Create a short custom climb, then immediately attempt it yourself. Adjust hold placement based on the experience, repeat the cycle, and finally share the refined level on Steam Workshop.
- Experiment with hold spacing to craft unique difficulty curves.
- Test your custom level before publishing to ensure it’s climbable.




