GET YOUR BEARINGS
Plan your next PEAK session
Before the next PEAK climb, agree on one simple team standard: everyone should know where the group plans to rest next. Use the early section to practice reading that destination, sharing supplies, and calling trouble while there is still time to respond. The exercises below work best when the group keeps the same small objective for several moves. Success means arriving together with a workable plan for the following section of the mountain.
01 / THE GUIDE
Scout a route the last player can follow
Have one scout describe a short climb from stable ground to a visible resting place. Before moving, ask the last player to explain how they will follow it. If their condition or supplies make that unclear, choose a shorter segment. Compare the predicted route with what each player actually needed to finish.
- Name the next resting place before the next handhold.
- Check that the final scout can follow.
- Use the same day's attempts to learn one difficult section.
02 / THE GUIDE
Call your stamina before the emergency
Pick a difficult but familiar transition and agree on an early warning call. Each player reports a concern while they still have a choice to stop or recover. After reaching stable ground, discuss whether the call arrived early enough to help. Shorten the next segment if the same player repeatedly reaches the limit.
- Call low stamina before it becomes a fall.
- Compare the route with your current condition.
- Recover as a group before a long exposed section.

03 / THE GUIDE
Audit supplies at a resting place
At a safe stop, have each player name their useful supplies and immediate need. Decide who should hold important recovery or rescue items for the next section. Make one deliberate change, then reassess after the climb. Observe whether the chosen carrier remained available when the item would have been useful.
- Discuss important supplies before moving.
- Use common recovery options before an avoidable emergency.
- Keep one rescue option in a stable player's inventory.
04 / THE GUIDE
Use one caller through a tricky transition
Choose one player to explain the next short movement while the others keep unrelated chatter brief. The person making the move repeats the destination before starting. Stop the exercise at stable ground and check what was unclear. Keep the useful words and discard instructions that depended on an ambiguous direction or landmark.
- Let one scout describe the route during a difficult transition.
- Confirm instructions with the person making the move.
- Regroup after reaching the next stable position.
05 / THE GUIDE
Name a rescuer before moving toward a fall
When someone falls, have the stable players stop and describe their positions. Select one person to assess the rescue while the others protect their own footing. Confirm what support is available before committing. Once the group recovers, identify the original route decision that made the incident difficult and revise the next segment.
- Secure the rescuer before attempting the rescue.
- Move one player at a time around the incident.
- Review why the original climb failed before continuing.




