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Plan your next Myths are 100% True session
Our independent guide breaks down the most notable aspects of Myths are 100% True, offering observations that help you understand its fast‑paced platforming, visual customization, difficulty scaling, achievement tracking, and Windows‑only availability without promising hidden rewards.
01 / THE GUIDE
Analyzing Slope Launches
Run a short segment on a shallow slope, note launch height, then repeat on a steep slope. Compare the two results to see how angle influences vertical distance.
- Try dashing on shallow versus steep slopes to see how launch height changes.
- Pause after a launch to scan the scenery for visual jokes that may hint at hidden content.
02 / THE GUIDE
Testing Color Alternatives
Play the same combat encounter under each color alternative. Record which palette offers the clearest enemy silhouettes and background contrast.
- Select a color alternative that maximizes contrast during fast combat sections.
- Lower music volume while keeping combat cues high to improve reaction timing.

03 / THE GUIDE
Balancing Audio Channels
Adjust the custom volume sliders so combat cues are louder than background music. Observe whether this improves reaction time to enemy attacks.
- Begin on the lowest difficulty to learn dash‑launch timing before increasing the challenge.
- Use the keyboard‑only mode if you prefer precise key input over controller analog sticks.
04 / THE GUIDE
Difficulty Comparison
Complete a level on the easiest setting, then repeat on the next higher tier. Note changes in enemy behavior and how the dash mechanic feels under pressure.
- Review the achievement list early to identify myth‑capture goals.
- Explore levels thoroughly; many achievements are tied to hidden visual details.
05 / THE GUIDE
Mapping Achievements
Open the Steam Achievements panel, list myth‑capture goals, and plan a route that naturally encounters those creatures while platforming.
- Enable Family Sharing if you want friends or family to try the game without buying another copy.
- Test both controller and keyboard inputs to see which feels more natural for slope dashes.




