GET YOUR BEARINGS
Plan your next MoonBase Commander session
Our independent guide dives deeper into MoonBase Commander’s core systems, offering observations that help you refine tactics without promising hidden bonuses. By comparing each documented feature, you can discover nuanced approaches that enhance both solo and LAN play.
01 / THE GUIDE
Analyzing Turn Order
Track the sequence of actions across several turns to spot patterns in AI decision‑making. Note how early defensive choices affect later offensive opportunities.
- Experiment with different weapon‑surveillance‑shield combos to see which yields the best territorial gains.
- Observe AI patterns early to anticipate their defensive priorities.
02 / THE GUIDE
Faction Strength Comparison
Play matches against each faction and record which weapons or shields prove most effective. Use this data to build a reference chart for future encounters.
- Identify each faction’s strength early to tailor your approach.
- Balance offense and defense to avoid over‑extending your territory.

03 / THE GUIDE
Skirmish Difficulty Scaling
Run the same custom map at increasing challenge levels, noting how your optimal strategy changes at each level. Adjust your approach based on observed difficulty spikes.
- Start with lower challenge levels to learn mechanics before increasing difficulty.
- Use terrain variations to practice different defensive layouts.
04 / THE GUIDE
LAN Timing Coordination
Coordinate turn timing with a friend during a LAN match, measuring how pause lengths influence decision quality. Experiment with faster versus more deliberate pacing.
- Coordinate turn timing with friends to keep matches flowing smoothly.
- Test different strategies against human opponents for deeper insight.
05 / THE GUIDE
Map Editor Terrain Testing
Create multiple terrain variations—flat, hilly, and mixed—and play test games on each. Compare how each layout plays in practice, informing future map designs.
- Design maps with varied terrain layouts to test different tactical approaches.
- Save multiple versions to experiment with different terrain layouts.




