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Mars Attracts official game artwork

THE PRACTICAL GUIDE

Mars Attracts Guide

Mars Attracts is a park management sim set in the iconic universe of Mars Attacks™. Play as the devious Martians as you construct detailed enclosures, manage staff, and most importantly - abduct and experiment

Steam ↗Windows
GameWiki Pro EditorialReviewed 5 guide topics

GET YOUR BEARINGS

Plan your next Mars Attracts session

Our guide helps you navigate Mars Attracts’ layered systems without relying on hidden tricks. By observing how each mechanic interacts—abduction, finance, staff, and research—you can craft a park that stays profitable while keeping both humans and Martians satisfied.

01 / THE GUIDE

Compare Abduction Targets

Record the traits of two different historical captives and note how each influences enclosure design. Use this data to decide which era yields the highest guest satisfaction per enclosure.

  • Observe how different décor styles affect guest satisfaction before committing large budgets.
  • Compare the visual impact of rides versus decorations to prioritize early construction.

02 / THE GUIDE

Price Adjustment Test

After opening a new merch stall, vary its price in small increments over several in‑game days. Track revenue changes to identify the optimal price point for your visitor base.

  • Match décor themes to the era of each captive to boost their contentment.
  • Test security placements early to prevent rampaging humans from damaging attractions.
Mars Attracts official gameplay screenshot
Publisher-provided gameplay image · Outlier

03 / THE GUIDE

Porter Allocation Review

Map porter assignments across supply routes and note any bottlenecks. Re‑assign porters to the most congested routes and observe improvements in ride uptime and guest flow.

  • Weigh the cost of borrowing before taking out large loans.
  • Adjust pricing after adding new amenities to see immediate revenue changes.

04 / THE GUIDE

Security Response Timing

When humans become unruly, time how quickly security teams intervene. Adjust team placement and compare response times to reduce damage to attractions.

  • Allocate more porters to high‑traffic areas during peak visitor times.
  • Cross‑train staff where possible to cover multiple functions without extra hires.

05 / THE GUIDE

Research Yield Analysis

Perform two different experiments and log the unlocked building or staff ability from each. Evaluate which unlock contributes more to profit or guest happiness and prioritize similar experiments.

  • Balance experimental projects with human happiness to avoid frequent uprisings.
  • Track which unlocked buildings provide the greatest profit per visitor.

WATCH THE GAME

Mars Attracts videos

Official trailers & gameplay

INSIDE THE WORLD

Screenshots & game images

5 official screenshots

IN THIS WIKI

Your reading checklist

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QUICK ANSWERS

Mars Attracts FAQ

Can I play Mars Attracts without using a controller?

Yes, the game includes a Mouse Only Option and can be played without timed input.

Does the game support saving at any point?

Save Anytime is listed as a feature, allowing you to record progress whenever you choose.

Are achievements available on Steam?

Steam Achievements are included, letting you earn recognitions for in‑game milestones.

More Mars Attracts guides

SOURCES & CREDITS

Official resources and further reading

Original editorial guidance. Game imagery and trailers are provided by the publisher through Steam. Media and reference links checked 2026-10-23. Game versions, supported platforms, and balance can change; consult the linked release notes for current details.