GET YOUR BEARINGS
Plan your next Mars Attracts session
Our guide helps you navigate Mars Attracts’ layered systems without relying on hidden tricks. By observing how each mechanic interacts—abduction, finance, staff, and research—you can craft a park that stays profitable while keeping both humans and Martians satisfied.
01 / THE GUIDE
Compare Abduction Targets
Record the traits of two different historical captives and note how each influences enclosure design. Use this data to decide which era yields the highest guest satisfaction per enclosure.
- Observe how different décor styles affect guest satisfaction before committing large budgets.
- Compare the visual impact of rides versus decorations to prioritize early construction.
02 / THE GUIDE
Price Adjustment Test
After opening a new merch stall, vary its price in small increments over several in‑game days. Track revenue changes to identify the optimal price point for your visitor base.
- Match décor themes to the era of each captive to boost their contentment.
- Test security placements early to prevent rampaging humans from damaging attractions.

03 / THE GUIDE
Porter Allocation Review
Map porter assignments across supply routes and note any bottlenecks. Re‑assign porters to the most congested routes and observe improvements in ride uptime and guest flow.
- Weigh the cost of borrowing before taking out large loans.
- Adjust pricing after adding new amenities to see immediate revenue changes.
04 / THE GUIDE
Security Response Timing
When humans become unruly, time how quickly security teams intervene. Adjust team placement and compare response times to reduce damage to attractions.
- Allocate more porters to high‑traffic areas during peak visitor times.
- Cross‑train staff where possible to cover multiple functions without extra hires.
05 / THE GUIDE
Research Yield Analysis
Perform two different experiments and log the unlocked building or staff ability from each. Evaluate which unlock contributes more to profit or guest happiness and prioritize similar experiments.
- Balance experimental projects with human happiness to avoid frequent uprisings.
- Track which unlocked buildings provide the greatest profit per visitor.




