GET YOUR BEARINGS
Plan your next Ken ga Kimi session
Our independent guide breaks down Ken ga Kimi’s documented systems—story layout, shikon attributes, ending branches, audiovisual upgrades, and control options—so you can plan playthroughs without relying on hidden mechanics or undocumented features.
01 / THE GUIDE
Shikon Growth Chart
Create a simple table listing each decision point and the shikon it influences. This visual aid lets you see how cumulative choices steer you toward a Ken or Kimi ending.
- Track early selections to see whether they steer the story toward the Ken or Kimi branch.
- Note which main character you are following; each has its own set of four endings.
02 / THE GUIDE
Ending Comparison Log
After completing a character’s four endings, write brief notes on tone, plot resolution, and epilogue differences. Comparing these logs highlights patterns across characters.
- Save before a pivotal choice so you can revisit alternate endings without restarting the whole game.
- Read each epilogue to discover extra story elements that are not shown in the main route.

03 / THE GUIDE
Voice Line Catalog
Record which emotional voice clips appear for main and sub‑characters. Noting jealousy versus pride lines can help you track character relationships.
- If you aim for a specific route, focus on choices that increase the corresponding shikon.
- Watch the on‑screen text for mentions of a shikon to understand its impact.
04 / THE GUIDE
Input Method Test
Play a short segment using only mouse/keyboard, then repeat using the controller. Observe which input feels smoother for navigation, AUTO, and SKIP functions.
- Enable subtitles if you want to follow the new voiced lines more clearly.
- Visit the gallery after each ending to view the newly unlocked CGs.
05 / THE GUIDE
CG Gallery Review
After each ending, browse the unlocked CGs and note any artwork that directly references story events, reinforcing your understanding of added visual content.
- Try AUTO mode if you prefer the story to progress without manual clicks.
- Use quick‑save before major decisions to experiment with different outcomes.




