GET YOUR BEARINGS
Plan your next Juno: New Origins session
Our independent guide offers deeper observations for each major system in Juno: New Origins. Use these exercises to compare design choices, evaluate flight dynamics, explore programming options and experiment with world‑building, all without relying on undocumented shortcuts.
01 / THE GUIDE
Tech Point Sources
Record the amount of tech points earned from each milestone and landmark you achieve. Compare the total to the money earned from contracts to see how each resource influences progression.
- Prioritize milestones early to gain tech points for unlocking new parts.
- Use contract earnings to fund larger projects as you unlock new technology in the tech tree.
02 / THE GUIDE
Engine Tuning Trade‑offs
Build two rockets identical except for engine settings—one optimized for sea‑level thrust, the other for vacuum Isp. Launch both and note differences in acceleration, fuel consumption and final orbit.
- Resize fuel tanks and cargo bays to reduce dead weight.
- Check the Performance Analysis window after each major change to see its impact.

03 / THE GUIDE
Vizzy Automation Steps
Create a telemetry script, then add stage‑separation automation. Observe how each added block changes launch timing and overall mission flow, noting any adjustments needed for smooth operation.
- Plan burns using Map View to minimize fuel consumption.
- Watch re‑entry heat warnings to avoid unnecessary damage.
04 / THE GUIDE
Planet Studio Biome Variation
Generate two planets from the same template, applying different noise layers and paintbrush strokes. Compare terrain roughness, biome distribution and visual appeal to understand each tool's impact.
- Start with simple telemetry blocks to monitor performance.
- Combine docking and fuel‑transfer blocks for automated refueling.
05 / THE GUIDE
Time‑Warp Efficiency
Perform a transfer orbit at normal speed, then repeat using time‑warp. Measure real‑time elapsed and fuel usage to evaluate how warp affects mission planning and execution.
- Use a template as a base before adding custom noise layers.
- Experiment with the paintbrush to craft unique biomes.




