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Gunman Contracts - Stand Alone official game artwork

THE PRACTICAL GUIDE

Gunman Contracts - Stand Alone Guide

"Gunman Contracts - Stand Alone" is an intense, action-movie inspired single player shooter created for VR and Non-VR. As a professional hitman, take on ruthless forces in the criminal underworld - one contract

Steam ↗Windows
GameWiki Pro EditorialReviewed 5 guide topics

GET YOUR BEARINGS

Plan your next Gunman Contracts - Stand Alone session

This companion guide walks through each pillar of Gunman Contracts – Stand Alone with practical observations, helping you decide how to spend your time across the campaign, the Hive, the challenge maps, your soundtrack, and the game's options. Compare the systems side by side and build a routine that matches your setup and goals.

01 / THE GUIDE

Matching Loadouts to Locations

The three launch contracts span a safehouse, a warehouse district, and a restaurant. Before each one, ask which of your unlocked weapons fits the space: tighter interiors reward different choices than open harbor areas. Rotate attachments at the gun bench and note which pairings feel strongest.

  • Try out different weapons at the Hive before locking in a loadout for a contract.
  • Replay earlier contracts to chase better leaderboard times once you know the layouts.

02 / THE GUIDE

Building a Training Routine

Sample every station in the Hive once—obstacle course, pop-up targets, the gun range, and the holographic combat area. Rank them by how much they improve your weak points, then build a short warm-up loop from the two or three that help most before starting a contract.

  • Rotate through every training station to find which drills suit your weaknesses.
  • Use the gun bench to give weapons distinct sounds so you can tell them apart instantly.
Gunman Contracts - Stand Alone official gameplay screenshot
Publisher-provided gameplay image · ANB_Seth

03 / THE GUIDE

Reading the Leaderboards

Because leaderboards are split between VR and non-VR, compare your scores against the correct board. Pick one contract or skill game as your benchmark and rerun it after each Hive session to measure whether your training is paying off.

  • Begin Takedown runs with small enemy counts to learn each arena before scaling up.
  • In Last Stand, weigh the risk of going for bombs against simply staying alive longer.

04 / THE GUIDE

Soundtrack Experiments

Load a few different MP3 tracks onto the gunman's smartphone and run the same Takedown map with each. Notice whether tempo changes your pacing or aggression, then settle on playlists that put you in the right mindset for combat versus practice.

  • Pick energetic tracks for combat-heavy contracts and steadier music for range practice.
  • Keep your MP3 library organized so you can swap soundtracks quickly between sessions.

05 / THE GUIDE

Tuning Your Experience

Try a contract with low-violence mode on and off to see which presentation you prefer, and confirm your controller setup works comfortably before attempting leaderboard runs. Revisit these choices whenever a free update adds new missions or content.

  • Enable low-violence mode if graphic effects distract from the shooting itself.
  • Check the Steam page for the current price, since it increases as content is added toward 1.0.

WATCH THE GAME

Gunman Contracts - Stand Alone videos

Official trailers & gameplay

INSIDE THE WORLD

Screenshots & game images

5 official screenshots

IN THIS WIKI

Your reading checklist

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QUICK ANSWERS

Gunman Contracts - Stand Alone FAQ

Can I play without a VR headset?

Yes. The game is built for both VR and non-VR play, and Steam leaderboards are split between the two.

How much content is in the early-access launch?

Three full story contracts, the Hive base, five challenge maps across Takedown and Last Stand modes, and 18 weapons to unlock with attachments, plus a compound bow and knives. Three more story missions follow as free updates.

Can I customize my weapons?

Yes. Weapons unlock on the gun wall, and the gun bench lets you apply skins and change gun sounds.

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SOURCES & CREDITS

Official resources and further reading

Original editorial guidance. Game imagery and trailers are provided by the publisher through Steam. Media and reference links checked 2026-10-22. Game versions, supported platforms, and balance can change; consult the linked release notes for current details.