GET YOUR BEARINGS
Plan your next GreedFall: The Dying World session
Our independent guide breaks down GreedFall: The Dying World’s core systems, offering observations that help you compare how narrative, exploration, companions, combat and accessibility interact without promising hidden rewards.
01 / THE GUIDE
Decision Impact Log
Record key choices, the immediate faction response and any companion reaction. Comparing entries reveals how decisions ripple through the story and affect later opportunities.
- Observe companion dialogue after key decisions to gauge trust changes.
- Experiment with non‑violent options early to keep more alliances open.
02 / THE GUIDE
Companion Role Mapping
List each companion’s combat speciality and note which enemies they excel against. This helps you assemble a balanced party that matches your preferred combat style.
- Mark each major city on your map to track discovered points of interest.
- Use disguises when entering restricted areas to avoid conflict.

03 / THE GUIDE
Location Discovery Tracker
Mark every new city, ruin or hidden treasure on a personal map. Observing patterns can guide future exploration routes and highlight areas you may have missed.
- Balance combat roles among companions to cover melee and ranged needs.
- Align dialogue choices with a companion’s beliefs to strengthen bonds.
04 / THE GUIDE
Mode Difficulty Comparison
Play a comparable encounter in Story mode then in Tactician mode, noting enemy behavior and damage taken. This illustrates how the two modes affect challenge without assuming hidden stat changes.
- Activate tactical pause to study enemy patterns before committing attacks.
- Switch between Story and Tactician modes to match the difficulty you desire.
05 / THE GUIDE
Accessibility Settings Test
Toggle camera comfort, subtitles and volume presets individually while completing a dialogue‑heavy quest. Note which settings improve comprehension and reduce strain for your play style.
- Start with Story mode to learn mechanics before trying Tactician mode.
- Enable subtitles if dialogue is dense with lore.




