GET YOUR BEARINGS
Plan your next Good Heavens! session
Our independent guide expands on Good Heavens!’ core pillars—co‑op dynamics, settlement development, personal base design, tech‑tree variety, and survival mechanics. By observing how each documented system interacts, you can shape a play session that aligns with the game's intended structure.
01 / THE GUIDE
Co‑op Role Division
Run a session where one player focuses on gathering and another on combat. Record how shared progression reflects each player's contributions to city quests and island discoveries.
- Consider assigning one player to focus on gathering while another handles combat.
- Use the spaceship as a meeting point to regroup after separate tasks.
02 / THE GUIDE
City Service Observation
Complete citizen quests in a growing settlement and note which services appear after each quest, comparing early and later stages of city development.
- Prioritize quests that address citizen complaints to see city services appear.
- Visit a city after completing a quest to observe any new services.

03 / THE GUIDE
Base Layout Comparison
Design two home layouts: one optimized for farming proximity, another for crafting station adjacency. Measure resource throughput and crafting speed in each configuration.
- Place farms near water sources to simplify irrigation early on.
- Arrange crafting stations close together to reduce travel time.
04 / THE GUIDE
Tech Tree Pairing
Select a combat tree (e.g., Trickery) and a world tree (e.g., Exploration). Track how the combination influences combat effectiveness and travel capabilities across islands.
- Combine Homesteading with Warfare for a balanced approach to combat and resource sustainability.
- Explore Influence early to see its impact on gear and stats.
05 / THE GUIDE
Food Buff Impact
Prepare meals with different ingredients before battles. Compare the resulting stat changes and combat outcomes to gauge the practical benefit of cooking.
- Cook meals before major fights to benefit from the stat boost.
- Observe enemy patterns in dungeons to plan your approach.




