GET YOUR BEARINGS
Plan your next FlowScape session
Our independent guide walks through FlowScape’s core creative tools, showing how textures, physics objects, sky presets, and custom models can be combined for richer scenes. By observing each feature in isolation and then together, you can develop a reliable workflow without relying on undocumented shortcuts.
01 / THE GUIDE
Texture‑Sky Matching
Select a ground texture and a sky that share a similar color temperature. Paint a simple hill, then switch skies to note how lighting changes. Record which combinations feel most natural for future projects.
- Try different layer orders to keep foreground and background elements distinct.
- Adjust brush flow and random leaning for a more natural, less uniform appearance.
02 / THE GUIDE
Layered Forest Build
Create three layers: ground foliage, mid‑level trees, and canopy. Use brush size and flow to fill each layer, then compare the result to confirm depth separation. Compare the result with a single‑layer forest.
- Use a mix of heavy and light objects to create varied visual interest.
- Observe how objects settle after dropping to decide if additional placement is needed.

03 / THE GUIDE
Physics Object Interaction
Drop a rock, then add twigs and leaves around it. Watch how the physics engine settles the pieces. Adjust positions if needed and note how heavier objects affect the surrounding debris.
- Match sky time of day with texture tones for cohesive lighting.
- Swap skies after painting to see how different lighting affects the scene.
04 / THE GUIDE
Custom Model Placement
Import an OBJ model such as a bridge, check its scale, and place it using the scene’s positioning tools. Add a few physics leaves nearby to give the model context within the environment.
- Enable the grid overlay while painting to keep obstacles aligned with squares or hexes.
- Export at the highest resolution you need to retain detail for large tabletop layouts.
05 / THE GUIDE
Battle Map Grid Test
Enable the square grid, paint a simple arena with obstacles, then export at 4K. Print a test sheet and verify that the squares align with the printed obstacles, adjusting brush size if necessary.
- Check model scale before importing to keep proportions consistent with existing assets.
- Combine imported models with physics objects for added interactivity.




