GET YOUR BEARINGS
Plan your next FIND ALL 9: Fantasy session
Our independent guide examines FIND ALL 9: Fantasy’s core loops—exploration, item hunting, and mini‑games—while highlighting the built‑in options that shape the experience. By observing patterns and using the provided settings, players can streamline colour‑filling without relying on undocumented tricks.
01 / THE GUIDE
Location Palette Comparison
Record the dominant colours of the village, city, and islands. Noting these palettes helps you spot items that blend with the background, especially as difficulty rises.
- Observe the distinct colour palettes of each area to help locate items faster.
- Check indoor spaces as many items are hidden inside buildings.
02 / THE GUIDE
Difficulty Observation
Track how many items you locate at each difficulty tier. Adjust your scanning speed and focus as visual cues become subtler in higher levels.
- Start with easier items to learn visual cues before tackling higher difficulty levels.
- Use the hint only when an area feels especially ambiguous.

03 / THE GUIDE
Hint Effectiveness Log
Mark each moment you use a hint and compare the resulting find to those discovered without assistance. This reveals when the hint provides the most value.
- Treat mini‑games as a short visual break before returning to detailed searches.
- Notice any recurring patterns; they often echo the main search themes.
04 / THE GUIDE
Mini‑Game Pattern Review
Play the three mini‑games back‑to‑back and note any recurring mechanics or visual motifs. Recognising these can reduce the learning curve for later challenges.
- Lower music volume during mini‑games if you prefer to focus on visual cues.
- Experiment with colour alternatives to see how the visual experience changes.
05 / THE GUIDE
Audio Balance Experiment
Tweak the custom volume settings while exploring different zones. A balanced soundtrack may improve concentration on visual details during searches.
- Pet the dragon after completing a level for a satisfying visual reward.
- Observe how the dragon’s animation changes when you approach it.




