GET YOUR BEARINGS
Plan your next Dungeons 3 session
Our independent guide breaks down each major system of Dungeons 3, offering observations you can record and compare. By noting how construction, army composition, overworld tactics, level randomness and multiplayer behave, you can refine your approach without relying on undocumented shortcuts.
01 / THE GUIDE
Room Layout Observation
Build two small dungeons with different room orders. Play a short mission in each and note any visible differences in how monsters move or how traps affect enemies.
- Experiment with different room placements to see how the layout feels during play.
- Position traps where enemy paths are likely to cross for visible effect.
02 / THE GUIDE
Creature Type Comparison
Create two armies: one focused on melee creatures, another on ranged creatures. Run a brief overworld encounter with each and record which unit types survive longer.
- Try recruiting a variety of listed creature types to observe their behavior.
- Watch how each unit type performs in early overworld encounters.

03 / THE GUIDE
Trap Placement Test
Place the same trap in three separate randomly generated levels. Observe enemy paths and write down which placement caused the most visible disruption.
- Observe how unit positioning influences battle outcomes in the overworld.
- Use the corruption mechanic to see its visual impact on the map.
04 / THE GUIDE
Co‑op Role Division
In a co‑op mission, let one player handle dungeon building while the other commands troops. Discuss how splitting duties influences overall efficiency.
- Treat each new level as a fresh puzzle rather than relying on memorised routes.
- Look for recurring design patterns that may help you adapt quickly.
05 / THE GUIDE
Random Level Adaptation
Play three consecutive sessions without changing your usual strategy. Record how each random layout forces you to adjust unit deployment or movement.
- Coordinate dungeon design with a partner to cover more ground in co‑op.
- Use Remote Play on TV to enjoy the game on a television.




