GET YOUR BEARINGS
Plan your next Duck Season session
Our independent guide helps you navigate Duck Season’s layered experience without relying on hidden shortcuts. By focusing on documented features—story flow, endings, mini‑games, Easter eggs, and media extras—you can deepen your understanding and enjoy the game’s nostalgic horror blend.
01 / THE GUIDE
Narrative Mapping
Create a timeline of events as the day progresses, noting moments where the atmosphere shifts. Comparing these points can reveal how the story builds tension and leads to different endings.
- Observe visual cues that hint at the shift from nostalgic to horror tones.
- Compare the in‑game environment to real 1980s media for deeper immersion.
02 / THE GUIDE
Ending Comparison
After finishing each playthrough, list the ending received and the actions taken beforehand. Spotting patterns helps you anticipate which choices influence the outcome.
- Track which mini‑games you complete to anticipate possible endings.
- Re‑visit earlier scenes after unlocking new secrets for alternate outcomes.

03 / THE GUIDE
Mini‑Game Analysis
Record the mechanics of each mini‑game and any clues they provide. Observing similarities may indicate hidden connections to the main plot or Easter eggs.
- Treat each mini‑game as a chance to gather hints for Easter eggs.
- Notice recurring visual motifs that may link mini‑games to the main plot.
04 / THE GUIDE
Easter Egg Cataloguing
Document each discovered Easter egg, its location, and any related 1980s reference. This catalog can serve as a reference for future runs and for sharing with the community.
- Explore off‑screen areas for visual anomalies that may signal an Easter egg.
- Cross‑reference discovered items with known 1980s references for context.
05 / THE GUIDE
VHS Content Review
Watch each short film and note recurring themes or characters. Comparing these to in‑game events can uncover sub‑plots and enrich your overall interpretation.
- Collect all VHS tapes to piece together the full sub‑plot narrative.
- Compare the tone of the films with in‑game events for thematic connections.




