GET YOUR BEARINGS
Plan your next Delivery & Beyond session
Our independent guide breaks down Delivery & Beyond’s core loops, offering observations that let you compare each system without relying on hidden shortcuts. By tracking how maps, props, scrap, and co‑op interact, you can develop clearer strategies for each run.
01 / THE GUIDE
Map Layout Comparison
Play several sessions on different generated maps and record which terrain shapes produce longer surf distances. Compare how the layout influences prop choice and note any recurring patterns that aid planning.
- Try several runs on each map to notice which shapes favor longer launches.
- Observe recurring obstacle patterns that may affect your choice of surf objects.
02 / THE GUIDE
Prop Efficiency Test
Select a few common objects—chair, barrel, file cabinet—and measure the distance each provides when surfed. Use the results to prioritize the most effective launch platforms for future deliveries.
- Experiment with different objects to see which give the longest glide.
- Notice how the size and shape of a prop affect launch direction.

03 / THE GUIDE
Scrap Density Survey
Identify areas with high concentrations of unsecured items. Evaluate how quickly you can collect enough scrap for a delivery and whether dense clusters affect your surfing routes.
- Browse the Workshop for maps that match your preferred surf style.
- Consider sharing your own prop setups for others to test.
04 / THE GUIDE
Online Co‑op Role Division
Play with a partner and assign distinct roles: one focuses on scrap gathering, the other on scouting surf paths. Observe how this division impacts overall delivery time and coordination.
- Target dense clusters of unsecured items for efficient gathering.
- Leave some scrap uncollected if you need specific props for surfing later.
05 / THE GUIDE
Workshop Content Evaluation
Browse the Steam Workshop for community‑made maps or props. Test a selection and compare their difficulty and fun factor against the base content, noting any useful additions.
- Communicate launch points to avoid colliding mid‑air.
- Divide tasks: one player gathers scrap while another scouts surf routes.




