GET YOUR BEARINGS
Plan your next DAVIGO: VR vs. PC session
This guide offers observation points and comparative notes for players who want to explore DAVIGO’s cross‑reality design. It stays within documented features and does not promise hidden advantages, but it can help you notice patterns across roles, maps, and modes.
01 / THE GUIDE
GIANT vs. KNIGHT Mobility
Play a short BRAWL round and record how the GIANT’s full‑body motions affect arena space compared to the KNIGHT’s Grapple Beam reach. Note which zones feel safer for each side.
- Watch the GIANT’s early swings to locate safe zones for the KNIGHTS.
- Coordinate KNIGHT attacks to concentrate damage on the GIANT’s weak points.
02 / THE GUIDE
Terrain Influence
Select ALTAR and SUMMIT, then observe how elevation changes the effectiveness of the GIANT’s throws and the KNIGHT’s rockets. Write down any terrain features that shift the balance.
- Run a quick match on a new map to learn choke points before a full game.
- Use natural obstacles to block or funnel the GIANT’s throws.

03 / THE GUIDE
Objective Shift
Run a match in TOWER followed by one in CAPTURE. Compare how the secondary objectives redirect team focus and whether the GIANT adjusts its attack patterns.
- In CLASSIC, focus on mastering the limited weapons available.
- When playing TOWER, balance defending the structure with attacking the GIANT.
04 / THE GUIDE
Community Map Evaluation
Download a user‑created map, play both GIANT and KNIGHT roles, and assess whether the map respects the documented physics constraints for both sides.
- Test your map from both GIANT and KNIGHT perspectives before publishing.
- Include varied elevation to give each side tactical options.
05 / THE GUIDE
Controller Handling
Play a KNIGHT match using a controller, then repeat with a different controller type. Observe any differences in handling the Hammer and Rockets.
- Ensure your VR play area is clear before starting a match.
- Use a comfortable controller grip to maintain precision during rapid KNIGHT attacks.




