GET YOUR BEARINGS
Plan your next Counter Agents session
Our independent guide dives deeper into Counter Agents’ core systems, offering observations and comparative notes to help players refine their approach without promising hidden advantages.
01 / THE GUIDE
Analyzing Guard Patterns
Watch a few rounds in Single Player Challenge, noting guard sightlines and patrol timing. Compare these patterns across different floor layouts to anticipate how they might shift in multiplayer.
- Try the Single Player Challenge first to learn guard patterns before jumping into multiplayer.
- Experiment with split‑screen to see how the shared view influences strategy.
02 / THE GUIDE
Map Complexity Scaling
Create a simple two‑room map, then incrementally add a third floor and additional obstacles. Observe how navigation difficulty and stealth opportunities evolve with each added layer.
- Start with simple layouts to test guard sightlines before adding more floors.
- Rate community maps to discover well‑balanced designs.

03 / THE GUIDE
Controller vs Keyboard Efficiency
Play matches using partial controller support and record moments where the input feels responsive, helping you decide whether a controller suits your style.
- Coordinate with teammates to cover multiple floors simultaneously.
- Watch opponent movements to anticipate their escape routes.
04 / THE GUIDE
Split‑Screen Coordination
Run a local split‑screen session with a partner. Experiment with dividing responsibilities—one player guards a floor while the other pursues the briefcase—to see how shared vision impacts teamwork.
- Use the overhead view to map guard patrol routes before moving.
- Keep the overhead view in mind when navigating between floors to maintain orientation.
05 / THE GUIDE
Community Map Evaluation
Browse top‑rated community maps, noting design elements that consistently receive high ratings. Use these insights to inform your own map creations for better player reception.
- Test the controller support to find your preferred setup.
- Utilize Remote Play Together to invite friends who don’t own the game.




