GET YOUR BEARINGS
Plan your next Combat Mission Shock Force 2 session
Our independent guide breaks down Combat Mission Shock Force 2’s core systems—campaign structure, hybrid play modes, realistic unit modeling, soft‑factor AI and the map editor—so you can observe how each element interacts and plan tactics that respect the simulation’s depth.
01 / THE GUIDE
Objective Mapping
List every objective in the Task Force Thunder campaign and note the unit types required. Compare this list to the training scenarios to spot recurring tactical demands such as bridge control or IED clearance.
- Compare objectives across scenarios to identify common tactical requirements.
- Use the training campaign to become familiar with unit controls before tackling the main campaign.
02 / THE GUIDE
WeGo Timing Analysis
Run a WeGo match and record the length of each 60‑second planning phase versus execution. Examine how the planning window influences decision depth compared with continuous Real‑Time flow.
- Try both modes to see which pacing matches your tactical approach.
- Review WeGo turn replays to refine your planning for the next segment.

03 / THE GUIDE
Weather Impact Test
Set up identical Quick Battles under clear, rainy and muddy conditions. Track vehicle speed and weapon accuracy changes to see how the weather model alters combat effectiveness.
- Observe how different weather conditions change vehicle speed before committing to a maneuver.
- Check line‑of‑sight versus line‑of‑fire when positioning units on elevated terrain.
04 / THE GUIDE
Soft Factor Observation
During a battle, watch a squad’s morale as it takes casualties. Note how leadership presence changes unit cohesion and decision making, illustrating the Tactical AI’s soft‑factor integration.
- Maintain morale by limiting casualties in a single engagement.
- Watch how leadership levels affect unit cohesion during prolonged fights.
05 / THE GUIDE
Editor Terrain Experiment
Create a simple map with a bridge and a hill, place opposing forces on each side and run a Quick Battle. Observe how line‑of‑sight and line‑of‑fire calculations differ across the terrain features.
- Start with provided map templates to learn editor basics before designing original terrain.
- Test Quick Battles with a small force first to verify balance before scaling up.




