GET YOUR BEARINGS
Plan your next Cleared Hot session
Our independent guide breaks down Cleared Hot’s core systems—physics, helicopter selection, biomes, enemy vehicles, and squad handling—so you can observe each element in isolation and see how they combine during play.
01 / THE GUIDE
Object Weight Test
Select three objects of varying mass—rock, jeep, tank—and record how far each travels when thrown with the rope. Use the data to plan optimal throws for each mission.
- Test objects of different sizes to notice how weight changes throw distance.
- Observe how redirected missiles travel after being caught with the magnet.
02 / THE GUIDE
Biome Lighting Comparison
Complete a short mission in each biome during day and night. Note differences in enemy visibility and object availability to decide which loadout fits each lighting condition.
- Prioritize rope‑heavy loadouts for missions with many movable objects.
- Choose rocket‑focused loadouts when confronting heavily armored enemy vehicles.

03 / THE GUIDE
Squad Placement Trial
Place your squad on static ground, on a moving vehicle, and on elevated terrain within a single mission. Track survival rates to identify the most reliable deployment method.
- Run a short sortie in each biome to note which objects can be manipulated.
- Compare day versus night missions to see how lighting changes enemy detection.
04 / THE GUIDE
Enemy Vehicle Interaction
Target each enemy vehicle type with rockets, then attempt to lift them with the rope. Record whether destroying or repurposing each vehicle yields better mission outcomes.
- Test lifting a tank versus a jeep to see how size influences handling.
- Try redirecting a heat‑seeking missile toward an enemy vehicle for surprise damage.
05 / THE GUIDE
Loadout Effectiveness Study
Run the same mission twice—once with a rope‑magnet focused loadout and once with a rocket‑heavy loadout. Compare completion time and damage taken to see which configuration suits the objective.
- Experiment with placing squads on static ground versus moving platforms to gauge survivability.
- Observe how quickly squads recover after being dropped from height.




