GET YOUR BEARINGS
Plan your next Can't Live Without Electricity session
Our independent guide helps you deepen your understanding of Can't Live Without Electricity by examining core mechanics and offering observations that can refine your approach without promising hidden advantages.
01 / THE GUIDE
Grid Geometry Comparison
Lay out two identical house configurations, one on a square grid and one on a hexagonal grid. Note how the number of possible connection paths changes and how that influences route planning.
- Compare the number of possible directions in each grid before starting a level.
- Observe how house placement differs between square and hexagonal layouts.
02 / THE GUIDE
Random Level Adaptation
Play three consecutive randomly generated levels without using rare items. Record the strategies you develop for quickly assessing house placement and adapting your connection plan.
- Treat each new map as a unique puzzle rather than relying on previous solutions.
- Look for patterns in house distribution that recur across random generations.

03 / THE GUIDE
Rare Item Impact Test
Select a level of moderate difficulty and complete it twice: once using a generator and once without any rare items. Compare the overall scores and how much easier the connections feel.
- Experiment with a single rare item to see its impact on difficulty.
- Try completing a level without any rare items to gauge your baseline skill.
04 / THE GUIDE
Save Point Efficiency
During a long hexagonal level, save after each major segment of connections. Review whether this habit reduces backtracking when a mistake is made later in the puzzle.
- Save after establishing a major portion of the network to avoid redoing work.
- Use the save feature before attempting a risky connection.
05 / THE GUIDE
Community Level Exploration
Download three user‑created levels from Steam Workshop. Analyze how creators use grid layouts and item placement differently from the official stages.
- Explore community‑made levels to encounter diverse designs.
- Create a simple test level first to learn the editor's basic tools.




