GET YOUR BEARINGS
Plan your next Call to Arms session
Our independent guide analyses Call to Arms’ core systems, offering observations that help you decide when to command from above or dive into the fight yourself. By comparing each mode’s strengths, you can shape a playstyle that fits both solo and team scenarios without relying on undocumented shortcuts.
01 / THE GUIDE
RTS Positioning vs. Direct Control
Set up a squad in cover using RTS, then switch to first‑person with the same unit. Note how the destructible environment changes your tactical options compared to static placement.
- Test different squad placements to see how destroyed cover reshapes enemy routes.
- Deploy mortar positions early to weaken fortified spots before moving infantry forward.
02 / THE GUIDE
Tank vs. Infantry Firepower
Engage the same enemy structure first with infantry rifles, then with a tank’s cannon. Observe damage speed and how each affects surrounding cover.
- Use third‑person view for broader situational awareness in tight urban maps.
- First‑person view can help you aim precisely with the many firearms available.

03 / THE GUIDE
Helicopter Support Timing
Start a co‑op mission, take control of a helicopter after the first wave, and record how aerial fire changes enemy movement versus waiting for ground forces.
- Use a tank’s armor to breach fortified structures before advancing infantry.
- Helicopter fire is effective for suppressing enemy troops in open fields.
04 / THE GUIDE
Map Design Balance
Create a simple map with limited cover, then test it in both RTS and first‑person modes. Adjust terrain to see how each mode’s strengths are highlighted.
- Join co‑op matches to coordinate RTS and direct‑control tactics with teammates.
- Check leaderboards to gauge how your strategies compare with top players.
05 / THE GUIDE
Online Leaderboard Strategies
Play several PvP matches, track your ranking, and compare which combination of RTS and direct‑control tactics yields higher scores on the Steam Leaderboards.
- Start with a simple layout and gradually add destructible cover to test balance.
- Browse the Workshop for inspiration and to see how others use terrain features.




