GET YOUR BEARINGS
Plan your next Ballex²: The Hanging Gardens session
Our independent guide offers deeper observations on Ballex²’s core systems, helping players compare mechanics and refine their approach without promising hidden shortcuts or exclusive rewards.
01 / THE GUIDE
Ball Property Comparison
Design a simple test map where each ball must cross an obstacle that highlights its unique trait—e.g., a sticky surface for the sticky ball and a soft landing for the sponge ball—to see the differences in handling.
- Test each ball early to understand its handling before tackling complex puzzles.
- Choose a ball whose property (e.g., stickiness) aligns with the level element you need to engage.
02 / THE GUIDE
Control Mode Trial
Play the same short segment twice, once in classic four‑directional view and once in free third‑person view, noting how precision and spatial awareness differ between the modes.
- Use the classic mode when precise turning is required.
- Try the free view for open sections where spatial awareness helps.

03 / THE GUIDE
Level Difficulty Scaling
Complete a mainline level, then immediately attempt a side level with a similar layout; compare puzzle complexity and note which ball abilities become more critical.
- Begin with main levels to become familiar with ball mechanics.
- Observe environmental cues in side levels; they often hint at the needed ball property.
04 / THE GUIDE
Workshop Exploration
Browse three community‑made maps, focusing on how creators use JavaScript to script mechanisms and integrate ball physics into novel challenges.
- Use JavaScript to create puzzle mechanics that differ from the base game.
- Test your map in both control modes to ensure accessibility.
05 / THE GUIDE
Community Feedback Loop
Share a prototype map on Discord, gather player comments, and iterate on the design, observing how external perspectives improve puzzle clarity.
- Join Discord to receive quick feedback on custom levels.
- Browse the Workshop for inspiration and see how others employ ball properties.




