GET YOUR BEARINGS
Plan your next ALL WILL FALL session
Our independent guide expands on All Will Fall’s core systems, offering observations and comparative notes that help players refine their approach to physics, resources, factions, scenarios, and sandbox creation without relying on undocumented mechanics.
01 / THE GUIDE
Assessing Structural Stability
Build a simple vertical stack, then add a supporting element such as a crane. Observe how the added support changes the collapse point, illustrating the impact of tension and material strength.
- Test stability by adding a single heavy block before expanding a tower.
- Use the decoration tool after confirming structural integrity to avoid rework.
02 / THE GUIDE
Optimizing Production Chains
Create two food supply chains: one linear and one with a backup storage node. Compare how each handles a simulated supply disruption from a random event.
- Create short supply loops to reduce the impact of a single disrupted link.
- Prioritize food and water production early in each scenario.

03 / THE GUIDE
Evaluating Faction Tools
Construct a basic water‑collection system using the tools unique to each faction (boats for Sailors, cranes for Engineers). Note how the available tools affect placement options.
- Match early building choices to the specific tools a faction provides.
- Monitor faction satisfaction meters to anticipate conflicts.
04 / THE GUIDE
Scenario Adaptation
Run a scenario using the suggested initial layout, then redesign the city to use a different vertical arrangement. Record which layout better meets the scenario’s objectives.
- Read the scenario briefing to identify the primary objective.
- Be ready to relocate structures if the map’s conditions shift.
05 / THE GUIDE
Sandbox Parameter Testing
Design a custom map with extreme weather and limited resources. Play through and note how the altered parameters shift priorities between shelter, food, and power.
- Experiment with extreme weather settings to test the limits of your logistics.
- Share finished maps on Steam Workshop to receive community feedback.




