GET YOUR BEARINGS
Plan your next Age of Wonders: Planetfall session
Our independent guide offers deeper observations on Planetfall’s core systems, helping you compare mechanics and note patterns without promising hidden bonuses or undocumented features.
01 / THE GUIDE
Faction Starting Comparison
List each faction’s initial units and technology branches side by side. Highlight which factions favor early aggression versus long‑term research, then align your choice with a preferred victory condition.
- Read the faction summaries to see which early units match your play style.
- Match a faction’s thematic strengths to the victory path you intend to pursue.
02 / THE GUIDE
Terrain Destruction Drill
Set up a mock battle on a map with varied cover. Record unit movement and line‑of‑sight before and after destroying a tile, then adjust tactics to exploit the new layout.
- Observe how destroying a tile changes enemy movement options.
- Plan unit placement with the possibility of terrain loss in mind.

03 / THE GUIDE
Tech vs. Social Balance Test
Alternate turns between research projects and social development actions for a single colony. Observe which combination unlocks key units or diplomatic options more quickly.
- Consider how early tech choices affect later unit options.
- Weigh the long‑term impact of social development on diplomatic relations.
04 / THE GUIDE
Multiplayer Mode Comparison
Play a short online multiplayer match and note turn pacing. Compare this to a single‑player skirmish to see how player count influences decision speed.
- Try a random skirmish map to test a new faction without affecting campaign progress.
- Use online multiplayer to experience the same tactical combat against human opponents.
05 / THE GUIDE
Mod Impact Review
Install a modest community mod, track performance changes, and list any new gameplay elements. Contrast these findings with the unmodded experience to assess the mod’s effect.
- Check the tool’s system requirements before installing any mods.
- Start with small modifications to understand how the framework interacts with the base game.




