GET YOUR BEARINGS
Plan your next About Love, Hate and the other ones session
Our independent guide helps you observe how Love and Hate reshape each scene without relying on hidden tricks. By noting reactions, visual cues, and environmental patterns, you can develop a reliable approach that works across caves, ice, castles and factories.
01 / THE GUIDE
Force Comparison
Select a simple object, apply Love, then reset and apply Hate. Record the visual and functional differences. This builds intuition for each force’s unique impact.
- Test both forces on similar objects to see which yields a usable change.
- Watch for visual cues that indicate a reaction when a force is applied.
02 / THE GUIDE
Environment Scan
Enter a new area and catalog its dominant colors, textures and layout before acting. Matching these cues to a force can streamline puzzle solving.
- Observe the dominant visual theme of a zone before deciding which force to use.
- Note recurring patterns that may hint at the more effective force in a given setting.

03 / THE GUIDE
Other One Interaction
When you encounter an Other One, try Love first, then Hate. Note any changes in behavior or appearance to understand their response patterns.
- Apply Love first, then Hate, to compare the reactions of an Other One.
- Listen for audio or watch for visual feedback that signals a successful interaction.
04 / THE GUIDE
Progress Mapping
Sketch a brief map of each completed zone, marking where Love or Hate was most effective. Comparing maps reveals broader design trends.
- Complete the current puzzle fully before moving on to avoid missing required triggers.
- Keep the end goal—returning to the hill—in mind when choosing which force to apply.
05 / THE GUIDE
Cloud Save Verification
After finishing a level, check that Steam Cloud has synced your progress. Restart the game to confirm the save loads correctly, ensuring continuity.
- Enable Steam Cloud in the client to keep your puzzle progress synced across devices.
- Collect the Steam Trading Cards for a visual record of your playthrough.




